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- ================================================================
- Title : The Power Plant ver 1.5
- Filename : PWRPLT15.WAD
- Author : Ravenwing
- Email Address : ravnwing@netcom.com
- Misc. Author Info : College student at Highline Com Col., Kent WA
- Ravn on DWANGO and IRC #doom
- Author of THEKULT.WAD
-
- Description : A new twist on pwad deathmatch creation..
- a PWAD *MADE* for team play! some of the stuff
- you just can't get without a partner ( Like
- the BFG ) The BFG is a Trap, you can get TO it
- alone, but you can't LEAVE it alone. ::Grin::
- ( Phrasing completely intentional )
-
- The exit room has more than one switch, ONLY ONE
- IS THE TRUE EXIT! the rest lower the ceiling...
- ::Grin:: see how eager you are to run for the exit
- now coward...
-
- - New in 1.5
- For some reason, 1.0 didn't work...
- (maybe its because I forgot to rebuild the nodes
- before I released it to the public? naaah....)
- Anyhow, it works now. Made a few changes as you'll
- see....
-
-
- Additional Credit to : id ( gee, wonder why... ) Kee and Romero for
- coming up with DWANGO, Ben Morris for DCK, The
- entier DEU team, the letter "B", the number "6",
- The Guys on DWANGO whom I deathmatch everynight
- with ( you know who you are )
- ================================================================
-
- * Play Information *
-
- MAP # : MAP18 ( The Music fit )
-
- Single Player : Yes (1.0 had no monsters, 1.5 has buttloads)
- Cooperative 2-4 Player : Yes ( ^ 1.5 has a few extra things for team play)
- Deathmatch 2-4 Player : Yes! (suggest -altdeath -nomonsters and 4 players)
- Difficulty Settings : Yes, all
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor used : BSP12x
- DCK 2.1b (and later DCK 2.2)
- DEU2c
- Build Time : lots and lots and lots...
- ( "I'm ALMOST DONE!... REALLY!" )
- Known Bugs : None
-
-
- * Extra Bonus stuff! *
- I'm uploading two versions of 1.5, PWRPLT15.ZIP which is just
- this file and the WAD, and PWRPCX15.ZIP, which is, the WAD,
- and a bunch of screen shots to help you along.
- The screen shots are in .PCX format ( taken with -devparm and f1 while
- playing ) I recommend cshow to view them, as in all other viewers I tried,
- (dcview, graphics workshop, MS Paintbrush, and Neopaint) it images were
- either distorted or very tiny.
- The Pix File listing is as Follows:
- A-Map.PCX - The location of the computer map
- BFGhall.PCX - The entry way to the hall with the bfg,
- careful, unless you have a partner, you
- won't leave that hallway with the bfg!
- BigUgly.PCX - One of the many Monsters in the level, still
- alive and kicking.. ( Well, he'd kick if he
- had legs, and he won't be alive for long )
- Careful.PCX - The last room, showing the first of the switches.
- ( Hint, its neither of these 2 :) )
- DieFatBy.PCX - A dead Fat boy
- Doors.PCX - A Pair of secret doors
- Elevator.PCX - What I would've made into a true elevator if Doom was
- a True 3D game. For now it has to suffice as the
- illusion of one.
- GetUsed2.PCX - You'll get used to this room.. half the teleports
- lead here ( Hint, In deathmatch, don't stand on the
- landing pad very long.. )
- GoinDown.PCX - Another View of 'The Lift'
- Hello.PCX - Say hello, then goodbye, to the nice seargent.
- LiteHall.PCX - I am rather proud of the lighting in this room
- Mefirst.PCX - I wonder who'll get the shot off first? Me or him..
- The tittle of this pix tells the story of what happened
- MegaSphr.PCX - The location of the only MegaSphere in the game.
- Outtammo.PCX - Aw crap.. down to a shotgun.
- PoolFDth.PCX - A neat looking Pool, with a Neat looking reward
- Pretty.PCX - Simply a nice shot of the first room, with bodies
- laying everywhere.. kinda brings a tear to an old
- doomers eye... -Sniffle-
- Secret.PCX - You know where the room IS, but how do you GET to it?
- SwchBFG.PCX - The switch to open the hallway for the BFG
- TheHall.PCX - The longest hallway I've ever designed
- TheLift.PCX - One of the central Design features of this wad that
- stand out
- This1.PCX - The True exit switch
-
-
- * Copyright / Permissions *
-
- Authors may not use this level as a base to build additional
- levels. You may change it to suit your needs, but do not distribute edited
- version.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com and mirrors
-
- BBS's: DWANGO file support BBS
-